Foliage Tool Trees Not Showing in Packaged Build

Hi everyone,

I’m encountering an issue with the foliage tool in Unreal Engine. When I play my game in the editor (PIE), all the trees I placed with the foliage tool appear as expected. However, after cooking and packaging the game, the trees do not show up in the packaged build.

Additional Info:

  • The foliage is placed in a persistent level.
  • I’m using Unreal Engine version 5.5].
  • No errors or warnings related to foliage appear in the Output Log during packaging.

It turned out that the cull distance was the issue after all. The editor was set to cinematic render mode, which I believe shows more of the foliage from farther away by default. After adjusting the culling distance of the foliage, I was able to see them in the cooked game.