Hi everyone,
I’m encountering an issue with the foliage tool in Unreal Engine. When I play my game in the editor (PIE), all the trees I placed with the foliage tool appear as expected. However, after cooking and packaging the game, the trees do not show up in the packaged build.
Additional Info:
- The foliage is placed in a persistent level.
- I’m using Unreal Engine version 5.5].
- No errors or warnings related to foliage appear in the Output Log during packaging.