I really like the feature for landscape Grass/Mesh scatter to use the Landscape Lightmap for better static lighting being projected on those meshes. However…would it be possible to expose this for FoliageTypes as well? I know this might sound weird, but I dont want to use it for bushes or trees etc…but when working on more stylized scenes where you dont need LandscapeGrass cause it doesnt need to be so lush (also, you want more control over where you place them exactly), I would prefer to place only a couple of grass patches with the Foliage Tool but still have those grass meshes pickup the lighting from the landscape.
I think if this would be fairly easy to implement, it would allow for a whole lot of freedom!
Let me know what you guys think of this.