Foliage spawns in a grid

Can someone tell me what is going on here?

As you can see the procedural foliage spawner spawns my trees in a grid on my island and i have tried all sorts of things. I tried putting a separate spawner in the blank spots, I’ve tried messing with the number of unique tiles, the random seed, the tile size and the minimum quad size tree size in the Spawner, I’ve tried messing with the overlap setting in the details panel and so many other things, I’ve even tried using multiple smaller ones to cover the same area but still nothing.

My flower and bush spawner doesn’t have this issue, and the grass layer on the landscape also doesn’t have this issue. I’ve tried tweaking my exclusion and inclusion settings but i just cant make any headway on fixing this grid pattern with my trees.

I Still Dont know why it happened but i was able to fix this issue by making new Foilage static mesh files for the spawner. Im sure it was some obscure setting but i was unable to find it but its solved now.

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