Hello guys.
First of all, thank you for taking time to read me.
I’ve been trying for days to do all optimisations possible, step by step, to allow me to have lots of foliage in my landscape, but watever I do, it costs a big drop of FPS. It shouldn’t, as it’s instanced foliage meshes, generate so much draws.
I really would like to know, once and for all, how do do this correctly and the good practices. How do you guys do ?
So, I use the most basic mesh, without material, to remove any additionnal potential parameters :
I do place a lot of them :
It seems a lot but if I add my material, it’s not that much :
So here it is :
looking at the sky : 200+ fps
looking at landscape : 300 fps ( interesting how the sky is consuming 100 fps ?? )
and the foliages ( with and without shadows) :
All of that without nanite, and without any LOD.
It is actually way better when I use even just 2 LODs, but it’s doing weird ■■■■ with the shadows like : shadows in the first plan, no shadows in the middle, and re shadow in the foreground, like a “middle shadow culling”, do you know how to fix this ?
Thank you !!