I have two levels in a project that are basically duplicates of eachother. They have the same layout and assets in them. For some reason though one of the levels has more than 4 times the prim count of the other map (47k vs 12k), which causes a significant fps drop. The problem seems to be the foliage actor specifically. When I delete this actor in the bad level, the prim count drops by about 40k. When I do it in the good level, the prim count drops by about 9k. Does someone know why this is, and how to solve it?