So I’ve just shown up to this problem now months later, and I’m losing my mind. None of these solutions have worked for me. I have tried every single combination of…
-
In the movie render queue, adding both console variables of r.forceLOD 0 and foliage.ForceLOD 0.
-
Doing number one in the viewport console aswell.
-
In game overrides, setting “Use LODZero” and “Disable HLODs”, to both off, both on, one off and one on, and vice versa.
-
Setting the console variable in the movie render queue “foliage.MaxTrianglesToRender” to a value of anywhere between its engine preset value {100,000,000} and multiplying it by 10 for a value of {1,000,000,000}
-
Gone into the BaseScalability.ini file and upped the r.streaming.poolsize to the maximum amount of my card (rtx 2080 Super).
I feel like I’ve totally exhausted my options here. Anyone got any suggestions?