Foliage not rendering through movie render

So I’ve just shown up to this problem now months later, and I’m losing my mind. None of these solutions have worked for me. I have tried every single combination of…

  1. In the movie render queue, adding both console variables of r.forceLOD 0 and foliage.ForceLOD 0.

  2. Doing number one in the viewport console aswell.

  3. In game overrides, setting “Use LODZero” and “Disable HLODs”, to both off, both on, one off and one on, and vice versa.

  4. Setting the console variable in the movie render queue “foliage.MaxTrianglesToRender” to a value of anywhere between its engine preset value {100,000,000} and multiplying it by 10 for a value of {1,000,000,000}

  5. Gone into the BaseScalability.ini file and upped the r.streaming.poolsize to the maximum amount of my card (rtx 2080 Super).

I feel like I’ve totally exhausted my options here. Anyone got any suggestions?