Foliage Missing from High Resolution Screenshot if Instance Count is Over 1.5k

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I figured out what was wrong. For some reason, if ‘Always Persist Rendering State’ is selected, the foliage is not preserved. I’m unable to attach the clean project due to the size but please let me know if this lets you reproduce the issue.

Is this checkbox supposed to exclude foliage?

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I was able to reproduce your issue have a made a report for it which you can view here:

You can track the report’s status as the issue is reviewed by our development staff. Please be aware that this issue may not be prioritized or fixed soon.

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Just to be specific, the ticket you listed applies to only 2D, where as my issue is Cube targets. I’m not sure if that is the same when it comes to functionality, but the R/ER is a little confusing:

Result: In the result of the capture target the foliage disappears
Expected Result: The foliage disappears

What is the intended result of the checkbox? With the box unchecked, I get dots all over the captured render, which ends up looking a little strange.

Your issue may be different than the one I submitted. For this we ask that you use our new Bug submission form, which you can find here:

Thanks!

I’m having an issue where foliage is missing from rendered cinematics from sequencer. Is this a bug or am I missing a setting somewhere?