Hey guys, what’s the typical tricks to do some good looking culling in scenario when player is a flying character and therefore it can observe a lot of space at the same time?
The default option based on distance doesn’t work well because player can clearly see the boundary on max culling distance. Minimum culling distance doesn’t have any effect, while I would expect it to sort of interpolate between hide 0%-100% of meshes.
The only solution I’m thinking about is to add several foliage assets with the same mesh and different max culling distance to emulate that somehow…