Foliage local rotation

Apart from writing your own tool ( it’s not that bad ), something you can do, is place them all as static meshes and, when you’re done, right click ‘merge actors’ and choose instanced:

348035-screenshot-5.jpg

The downside is, after that, it’s all one big thing. No going back.

Another possibility is using a tool:

With that, you can make then all an instance, but then convert back to meshes etc.