Foliage lighting trouble

Fixed it! Had to turn off two-sided and have the vertex normals point upward. That combo did it. It did mean having to tweak the meshes of the other foliage instances that were on the same texture sheet (for some I had to generate a separate material with two-sided still ticked because they looked awful otherwise), but the grass is now lit evenly :slight_smile: If anyone knows a more elegant solution, please do let me know!