Foliage Draw distance/distance culling/LOD issue

2024-07-01 20-34-10.mkv (14.8 MB)

Hey everyone!

I have this issue where Megascans foliage gets culled when I move away, no matter what I try to change (see video).

I tried everything I could find:

  • The foliage is Nanite
  • Console commands foliage.forceLOD 0 + r.Raytracing.Geometry.InstancedStaticMeshes.Culling 0
  • Cull distance settings in Foliage Painter

I can’t seem to find anything else.

This is going to be rendered as a cinematic so I don’t care about optimizing performance.

Does anyone know how to fix this?

Thanks!