2024-07-01 20-34-10.mkv (14.8 MB)
Hey everyone!
I have this issue where Megascans foliage gets culled when I move away, no matter what I try to change (see video).
I tried everything I could find:
- The foliage is Nanite
- Console commands foliage.forceLOD 0 + r.Raytracing.Geometry.InstancedStaticMeshes.Culling 0
- Cull distance settings in Foliage Painter
I can’t seem to find anything else.
This is going to be rendered as a cinematic so I don’t care about optimizing performance.
Does anyone know how to fix this?
Thanks!