Its been a while, but yeah. You find the PerInstanceFadeAmount node in material blueprints: multiply it with the diffuse alpha and plug it into Opacity Masks, this opened a new world for me. There’s documentation on this though.
Its been a while, but yeah. You find the PerInstanceFadeAmount node in material blueprints: multiply it with the diffuse alpha and plug it into Opacity Masks, this opened a new world for me. There’s documentation on this though.