Hi, I was reading about foliage culling here:
At the end of the Culling section there’s an image of a material to demonstrate how to use the PerInstanceFadeAmount
.
According to the document:
The problem? The image shows a material setup that simply multiplies the vertex color alpha channel by the texture red channel, no use of the PerInstanceFadeAmount
node whatsoever:
https://docs.unrealengine.com/portals/0/images/Engine/Foliage/Foliage_MaterialSetup.png