Foliage comes out flat and stretched

Hi guys, not sure if this is the place toi ask, but i’ve been having this issue with foliage mode. When I paint the foliage, it comes out all flat and stretched, and this is with every foliage i’ve tried. Now it works perfectly in the default third person map when i was practicing, but it’s been happening in my own custom map. i’ve tried enabling/disabling nanites, no difference. both maps are part of the same project. I’ve included a pic to show the comparison. any ideas? i’ve got a feeling this is some kind of simple fix, but i’m stuck. only been using ue5 for a couple of weeks. I was talking to someone else and they suggested try disabling world position offset, but that didn’t make a difference.

Hi, have you changed the Scaling here?

I’ll give that go when I get home. Is there a particular setting I should try?

I guess Free may get it stretched due to your settings :face_with_peeking_eye:
Uniform gets same XY and Z scales.

I’ll let you know how it goes

No difference, unfortunately