I’d like to request a way to save collections of foliage and their properties (density, size, etc). as brush presets for the paint tool in Foliage mode.
For example, you might be switching between placing trees, adding undergrowth, and adding moss to cliffs, and each time, you have to recreate your previous selection and adjust densities and such. And if you create a new level, you have to add all the foliage to the Foliage mode panel all over again, and if you didn’t create foliage actors for your static meshes, you’ll have to redo all the properties again too. Instead, you could just drag in a preset, and all the selections and properties would be restored and easily switched between in bulk.
These brush presets could be an asset type, one that can be shared on the marketplace, so an environment pack might come with a number of preset brushes for different areas of the environment.