In addition to the issue where some folders are being deleted after the remote Mac build, I’ve recently found another problem:
Previously, during the packaging process, any modified files on the Windows machine were correctly uploaded to the Mac during the “Uploading project files” step.
However, I’ve now confirmed that files that were deleted on Windows are no longer reflected in the upload list, meaning they are not removed on the Mac.
To summarize:
- When uploading from Windows to Mac, deleted files are not included, so the Mac side doesn’t get file deletions.
- When downloading from Mac to Windows, certain folders inside the engine (like Programs/ZenDashboard or Binaries/Win64) are unexpectedly deleted, even though those folders still exist on the Mac.
Both behaviors seem related to rsync, so I’m currently investigating whether something has changed in how Unreal handles rsync or how rsync itself behaves (possibly after the Xcode update).
If anyone has experienced similar issues or has ideas on what to check, please share!