Hi, I’m using Unreal Engine to package iOS builds via remote Mac builds.
Everything was working fine for months, but after updating Xcode to the latest version, I started encountering a strange issue.
During packaging:
- The process completes with a BUILD SUCCEEDED log,
- Then right after:
[Remote] Downloading build products
receiving file list ... done
Some folders inside the Unreal Engine’s Programs directory get deleted.
Example:
deleting Programs/ZenDashboard/Config/DefaultEngine.ini
deleting Programs/ZenDashboard/Config/
deleting Programs/ZenDashboard/
(Interestingly, AutomationTool
are not deleted.)
- Shortly after, the same
receiving file list ... done
log appears again,
and then the entire Binaries/Win64 folder gets deleted.
Meanwhile, files inside Binaries/IOS, which were listed in Download.txt
, are downloaded correctly and remain intact.
There were no issues before the Xcode update, and no settings related to packaging or deletion have been changed.
Also, the deleted folders exist on both the Mac and Windows machines.
If anyone has encountered a similar issue or has suggestions on what to check, I’d really appreciate any insights.