I have a problem with managing my folders in unreal, whenever I want to clean up how it looks like I end up having a problem to find anything. I have 2 ideas on how to do it, tell me which one is better.
First one looks like this:
|--Static Meshes
| |--Rocks
| |--Trees
| |--Walls
|--Blueprints
| |--Player
| |--Enemies
| |--Bombs
|--Materials
| |--Rocks
| |--Trees
| |--Walls
And the second one:
|--Characters
| |--Player
| | |--Blueprints
| | |--Materials
| | |--Skeletal Meshes
| | |--Animations
|-Decorations
| |--Trees
| | |--Materials
| | |--Static Meshes
| |--Rocks
| | |--Materials
| | |--Static Meshes
etc.
In the first one, I want to split everything into categories like Static Meshes or Materials but in the second one, I want to keep everything related to the e.g. player in one folder. So what do you think about them? Which one is better? Maybe you have other techniques that you can share with me and help me learn how to manage folders?