Foilage Issue: Rendering and Performance

Thanks, that information was really helpful.

Thanks a lot

Hey Greg- I’ve never been able to get the PerIsntanceFadeAmount node working properly, do you have an example setup?

Why not use the UE4’s flip book baking thing for those foliages? I saw how it works before, it bakes all 3D stuff into a plane and actually rotates based on the angle you look at it, it looks pretty 3D and nice. Huge performance savior, should be used for foliage right on!

You can see an example of this in the landscape mountain sample - in the material from the tree -> so with that it just uses 1 plane which rotates to the camera (billboard) :slight_smile:

I’ve got thousands of trees in a scene and performance is negligible, just make sure to import both 3D and Billboards, use occlusion culling when needed. The actual foliage runs like a dog for some reason and I’ve managed to get them down to 36 verts, still looking into why this is the case.