Foilage crash when dragging static mesh into slot

Hello,

so i have a bug with adding in a static mesh to foilage. it keeps crashing. i am using 4.4.2 right now.

this is the crash report:

!Id:e8c94e45003bd68395eddc67222ee3f0

Unknown exception - code 00000001 (first/second chance not available)

Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.4\Engine\Source\Runtime\Core\Public\Containers\Array.h] [Line: 536]
Array index out of bounds: 0 from an array of size

KERNELBASE + 23544 bytes
UE4Editor_Core + 3095292 bytes
UE4Editor_Core + 1661738 bytes
UE4Editor_Core + 1541824 bytes
UE4Editor_Engine + 3984823 bytes
UE4Editor_FoliageEdit + 436194 bytes
UE4Editor_FoliageEdit + 435727 bytes
UE4Editor_Slate + 795079 bytes
UE4Editor_Slate + 727433 bytes
UE4Editor_Core + 2503893 bytes
UE4Editor_Core + 2422897 bytes
UE4Editor_Core + 2508318 bytes
UE4Editor_Core + 2410210 bytes
user32 + 9268 bytes
user32 + 8855 bytes
UE4Editor_Core + 2509510 bytes
UE4Editor!FEngineLoop::Tick() + 2877 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\launch\private\launchengineloop.cpp:2080]
UE4Editor!GuardedMain() + 476 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\launch\private\launch.cpp:133]
UE4Editor!GuardedMainWrapper() + 26 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
UE4Editor!WinMain() + 249 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\launch\private\windows\launchwindows.cpp:201]
UE4Editor!__tmainCRTStartup() + 329 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]

Hi Raikuns,

I am more than happy to help, though I will need a bit more information. Does this happen in a blank project with no additional content? Can you post your crash logs here so we can have a look? Additionally, what kind of static mesh and material are you using? If you have anything attempting to produce material wind effects in foliage, this is a known issue that is currently being assessed by development staff. Thank you!

hi ,

So i tested some various meshes and i found out that the mesh is bugged. i made costum grass in speedtree from a tutorial but when i export en import it into unreal its bugged it doesnt show annything its a black box and when i try to open in it crashes.(link the crash report down below). but i tried foilage with standard tree from speedtree and it works it doesnt crash at all. so its an export/import issue with that file.

the scene has the standard assets. its just a random scene so i can test various materials and scripts.

Greetz Raikuns

Crash report(when dragging the static mesh into foilage spot)

!Id:e8c94e45003bd68395eddc67222ee3f0

Unknown exception - code 00000001 (first/second chance not available)

Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.4\Engine\Source\Runtime\Core\Public\Containers\Array.h] [Line: 536]
Array index out of bounds: 0 from an array of size

KERNELBASE + 23544 bytes
UE4Editor_Core + 3095292 bytes
UE4Editor_Core + 1661738 bytes
UE4Editor_Core + 1541824 bytes
UE4Editor_Engine + 3984823 bytes
UE4Editor_FoliageEdit + 436194 bytes
UE4Editor_FoliageEdit + 435727 bytes
UE4Editor_Slate + 795079 bytes
UE4Editor_Slate + 727433 bytes
UE4Editor_Core + 2503893 bytes
UE4Editor_Core + 2422897 bytes
UE4Editor_Core + 2508318 bytes
UE4Editor_Core + 2410210 bytes
user32 + 9268 bytes
user32 + 8855 bytes
UE4Editor_Core + 2509510 bytes
UE4Editor!FEngineLoop::Tick() + 2877 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\launch\private\launchengineloop.cpp:2080]
UE4Editor!GuardedMain() + 476 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\launch\private\launch.cpp:133]
UE4Editor!GuardedMainWrapper() + 26 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
UE4Editor!WinMain() + 249 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\launch\private\windows\launchwindows.cpp:201]
UE4Editor!__tmainCRTStartup() + 329 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]

i can also post the crash report when opening the static mesh but the report is 1300 words too long

Hi Raikuns,

Does the mesh have any wind materials affecting it? There is a known issue with wind materials in foliage mode that is currently being assessed.

this is what it looks like in the content browser. and i imported it without wind/detail/and vertex proceccing.

http://puu.sh/bB8z3/2f24b3ce7b.jpg

so its probebly that the mesh is corrupted or that i did something wrong.

link text

Hi Raikuns,

The problem does seem mesh specific. When we looked at it, the foliage mesh has a material but has no polygons or vertices. This is what is causing the crash. Try using a different static mesh and see if it produces the same error.

Hi Raikuns,

We have not heard from you in quite some time. I am marking this as answered for tracking purposes. If you are still experiencing this crash, please comment with the requested information.