I’m looking for a way to display local fog in my level. If could be useful for smoke grenade, fire smokes, or even to hide some parts of a level. (without particles)
The Cryengine enables this: http://docs.cryengine.com/display/SDKDOC2/Fog
There is also a workarround to get this in Unity: https://www.youtube.com/watch?v=8b0Wq-CEs74
I’ve seen some topics where they ask for this feature.
Still, I can’t find this on the UE4 Trello.
Anyone knows why it is not planned yet ?