Fog problem

Fog in UE looks more like dust, but not fog… Why it’s looks so? Cause there is 100% of density, and no variables in it.
You need to add variable of fog… Fog rarely is 100% density , in all areas, it more variable …



In editor you can’t to put texture, to randomize standard fog, would be fine , if can change the standard material of fog. So the main is no variability in standard fog- to change it, fog need to be in 1 area more dense, in other empty. And i not looking for local fog…

If you want patchy fog, you need to manually place cards, like this