At fall to 500 to 1000m or more from the origin of the world the fog start to make rare things like this: (Note you need a big landscape, this one is about 8x8km)
This bug is related with the fog settings in the Atmospheric Fog actor, is using the default actor from the map in the Landscape demo from Epic Games version 4.12.
Note the landscape I’m using is different and is about 8x8km and 2-4km in vertical and the middle is in the center 0,0,0
The problem is noticed at -500m or more.
First of All use the Learn Tab → Landscape Mountains make sure you’r using the both in the version 4.12.x(5)
Second open the map and make a clone and save with the name you want, now in that map remove the landscape, and set all lights to total dynamic.(Directional and Skylight)
Now in the directional settings set the max of dynamic cascade shadows and max activate and set too the max of far cascade shadows.
First of All use the Learn Tab → Landscape Mountains make sure you’r using the both in the version 4.12.x(5)
Second open the map and make a clone and save with the name you want, now in that map remove the landscape, and set all lights to total dynamic.(Directional and Skylight)
Now in the directional settings set the max of dynamic cascade shadows and max activate and set too the max of far cascade shadows.
As I previously mentioned this is not a bug. Just settings that need to be set in the Atmospheric Fog.
With the Landscape Mountains, these settings are setup in a very specific way to tweak the look of the level. They have been manipulated within their given functions.
Specifically the settings in the Landscape Mountains that can be adjusted to alleviate the issue is:
Sun Multiplier
Distance Scale
Altitude Scale
Altitude Scale specifically controls the Z scaling for the falloff of fog in the distance. This means that below a certain point the fog is going to be much thicker.
You should take some time and get to know these settings here in the level and just try adjusting the value of different settings to see what they do can give you some interesting results to better understand what it is that they do.
Even if you edit that the bug come back at some sizes and like in my screenshot a second fog appear.
Need some good config but the good config need to be changed each time cause the z level
I can work for now, but for bigger maps don’t work, you guys should check this.