"Focus selected" on smaller objects

Hello,

As I want some miniature style DOF in my game, my main objects are 10 cm in size. When I press F in the viewport, to focus one of these, the camera is too far away and I always have to zoom in after focusing.

Is there a way to adjust this default “focusing distance”?

3 Likes

I also have this problem. It seems related to the original size of the object, that when scaled down, it “remains” on the origin’s size inside Unreal, and not on the “scaled” local size from their properties.
@moderator is there something else we need to setup to fix this issue?
In Maya, the solution would be “FREEZE” transforms.