focus_interface.MaintainFocus now instantly completes

So far I cannot reproduce it with any NPC…
Here is my test script, are you doing anything else?

using { /Fortnite.com/AI }
using { /Fortnite.com/Characters }
using { /Fortnite.com/Devices }
using { /Fortnite.com/Playspaces }
using { /Verse.org/Simulation }
 
using { /UnrealEngine.com/Temporary/SpatialMath }
using { /Verse.org/Colors }


look_at_behavior := class(npc_behavior):

    
    OnBegin<override>()<suspends>:void =

        if:
            Character:=GetAgent[].GetFortCharacter[]
            FocusInterface:=Character.GetFocusInterface[]
            Navigatable:= Character.GetNavigatable[]
        then:

            SourcePosition:=MakeNavigationTarget(Character.GetTransform().Translation)
            DestinationPosition:=MakeNavigationTarget(Character.GetTransform().Translation + vector3{ X:= 1000.0})
            loop:

                Result1:=Navigatable.NavigateTo(DestinationPosition, ?MovementType:=movement_types.Walking)
                if (Result1<>navigation_result.Reached):
                    Print("Navigation 1 Error ", ?Duration:=10.0, ?Color:=NamedColors.Red)
                else:
                    Print("Navigation 1 Success ", ?Duration:=10.0, ?Color:=NamedColors.Green)

                if:
                    Player:=creative_device{}.GetPlayspace().GetPlayers()[0]
                then:
                    Print("Start Maintain Focus on target", ?Duration:=10.0, ?Color:=NamedColors.Green)
                    race:
                        block
                        {
                            FocusInterface.MaintainFocus(Player)
                            Print("Should never reach here", ?Duration:=10.0, ?Color:=NamedColors.Red)
                        }
                        Sleep(5.0)
                    Print("End Maintain Focus on target", ?Duration:=10.0, ?Color:=NamedColors.Green)

                Print("Start Maintain Focus on position", ?Duration:=10.0, ?Color:=NamedColors.Green)
                race:
                    block
                    {
                        FocusInterface.MaintainFocus(Character.GetTransform().Translation + vector3{ Y:= 2500.0})
                        Print("Should never reach here", ?Duration:=10.0, ?Color:=NamedColors.Red)
                    }
                    Sleep(5.0)

                Print("Start Maintain Focus and navigate", ?Duration:=10.0, ?Color:=NamedColors.Green)
                race:
                    sync:
                        FocusInterface.MaintainFocus(Character.GetTransform().Translation + vector3{ Y:= -2500.0})
                        Navigatable.NavigateTo(DestinationPosition, ?MovementType:=movement_types.Walking)
                    Sleep(5.0)
                
                race:
                    Navigatable.NavigateTo(SourcePosition)
                    FocusInterface.MaintainFocus(Character.GetTransform().Translation + vector3{ Y:= 2500.0})