focus_interface.MaintainFocus now instantly completes

Confirming that I also see this behavior. I imagine MaintainFocus is a pretty common call to rely on in race conditions, so this could be breaking a lot of maps. As a workaround I’ve wrapped MaintainFocus in an infinite loop. NPC’s appear to still be focusing.

loop:
  Focus.MaintainFocus(Target)
  Sleep(0.1)