I’m looking for a way to focus an editor tab programmatically. I’ve got as far as finding the FGlobalTabmanager
and the various functions there, but the issue I’m having is finding a valid SDockTab
for the Editor Utility Widget tab I’m trying to focus. The UEditorUtilityWidgetBlueprint
actually does have a cached SDockTab
variable which points to the tab, but it’s private
and otherwise inaccessible. I can access the generated UWidget
and therefore the SWidget
that’s generated (so the content of the tab I’m trying to focus), but I’m not sure how to get at the owning tab. Any ideas?
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