I want to call a sprite in my C++ Actor initialization to have a default one loaded. But it seems to be not possible to use UPaperSprite in FObjectFinder.
Is there a way to do this ?
If not i can create a blueprint of my sprite and call this blueprint in FObjectFinder but i’m not sure it’s the best thig to do …
And another question : why don’t i have the private nor the public folder in my source ? Like in the code sample ?
I created the project in blueprint then i added code to project after … Is it the reason ?