Ultimately I’m looking for help on how to bind the “LocalNetworkVersionOverride” delegate to I believe a game instance. This will allow me to have a manual version check and create a blueprint node for it. Especially what makes this slightly different is that I have to bind the delegate from FNetworkVersion? Or do I create a new class + instance class with #include NetworkVersion in the .h?
I am running a 4.15 source built blueprint project.