FNC STAT DISPLAYS
For UEFN users this is probably irrelevant, as I know the can customize their own, but for the rest of us on FNC this is a huge set back.
The player reference device use to display our main stats correctly, now it simply remains at zero whether a main stat like say damage dealt, or some custom made stat, The player reference was obviously modified to allow the custom stats but without been able to display them, it’s pretty much a useless function.
This brings me to the custom stat devices launched in 2025. The stat device are welcomed, but are very limited in use, firstly the icon has a render bug, I made a previous post on this issue (I know believe its caused by the counter comparing more than 1 player at once), but moving beyond the bug, there potential has unfortunate limits that I don’t believe need to be so, let me explain further. So the counters having a visible icon gives some potential for a stat display when set to value, if you set it to per player, it shows each player their own stats kind of what you would expect so far, but when turned off from per player this is where they seem really illogical or of bad design, you would expect it to combine and display the registered players stats (if set to add/require registered, and unregistered if set to unregistered) , but it doesn’t, it still shows each player their own stat value instead. This stat counter device could be an ideal display of stats if it only displayed the registered players to all when not set to per player.
Now I know you might say you have the scoreboard on your big button but its not the same as a made stat display, for the winner/instigator to not just see there stats but to show them off.
We have no other real means to show off numerous stat values, yes we could maybe display simple score with score managers as displays incrementing, but thats a single stat type only, we have numerous stat types now, can we fix the player reference, maybe add more rows of stat types to display, and set stat counters to display registered players to all when not set to per player.
There is also conflicting issues with stat powerups of different types been picked up simultaneously, and then 1 type won’t apply, and can then stop functioning, especially when both are picked up by the same triggering signal/instigator
I also think stat creators should allow us to use fornite base stats, so I could set my stat creator to damage dealt , and have it save also as standalone data like the other custom stats do, so all stats save and load equally from the same type of device. I find the stat save data being independent from the save device handy, so if you take away a players loadout for a special event, and they gain points you can give the load out back without losing the stats.
I’m not convinced your save all scoreboard stats function is even working either, on the return to my map my damage dealt/received stats are always back to zero and are on my scoreboard.
This would be such a simple alteration to the stat counter and a fix/improvement to the player reference allowing all maps to do stat displays not just UEFN maps.