FMovieSceneEventParameters resets every time you reload the map


I’m trying to create an struct that has the following properties: an actor, a fname (that represents a function name) and a
FMovieSceneEventParameters that holds the function parameters.

The idea is to have a trigger that can be assigned any target actor and any function from that actor.
But the details panel does not save FMovieSceneEventParameters apparently.


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Hello, i had already submitted a bug report using that form, but I still like the answer hub, until this is fixed, there is a chance someone might know a workaround :smiley: