FMovieSceneEventParameters resets every time you reload the map

280404-ue4-bug.gif

I’m trying to create an struct that has the following properties: an actor, a fname (that represents a function name) and a
FMovieSceneEventParameters that holds the function parameters.

The idea is to have a trigger that can be assigned any target actor and any function from that actor.
But the details panel does not save FMovieSceneEventParameters apparently.

Hello,

We’ve recently made a switch to a new bug reporting method using a more structured form. Please visit the link below for more details and report the issue using the new Bug Submission Form. Feel free to continue to use this thread for community discussion around the issue.

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Thanks

Hello, i had already submitted a bug report using that form, but I still like the answer hub, until this is fixed, there is a chance someone might know a workaround :smiley: