Hello UE4 Community, basically I’m starting this thread regarding FMOD usage with UE4 vs using UE4 only to handle sound/music.
I come from a audio engineering/producer background and I heavily use Logic X w/Maschine and a slur of many audio plugins. I’ve done a little research on FMOD but I just need some feedback with some users who have already had to deal with incorporating sound within UE4. Should I use FMOD as a plugin for UE4 or just stick with sound cues, and sound implementation via UE4 only? I mean WHY use FMOD? This is just out of pure curiosity and I’m just interested into what would be the best solution.