FMOD Studio Plug-in

Hi, hopefully you’re not still waiting on response but in case anyone else has the same question.

There’s a short bit of documentation on the FMOD website here: http://www.fmod.org/documentation/#content/generated/engine_ue4/programming.html

Here’s how I set it up on my project:
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = Sound)
class UFMODEvent* Event;

Then to actually play the sound,
for 3D sounds:
UFMODBlueprintStatics::PlayEventAtLocation(GetWorld(), Event, GetTransform(), true);
or 2D sounds:
UFMODBlueprintStatics::PlayEvent2D(GetWorld(), Event, true); // just calls PlayEventAtLocation using an identity transform anyways.

I believe most of the functions you’ll be using are in the UFMODBlueprintStatics class.

I am wondering if FMOD works on Android (Gear VR) and if it has support for 3D spatialized sound.

If I want to use FMOD plugin for Android/Gear VR, do I have to use C++ or is it fully exposed to Blueprint?

Thanks.

I am new with fmod plugin. I have downloaded it for my computer but how I can attach it to unreal engine? Fmod studio program is now on my desktop but how to get that plugin to unreal engine?

Did you read the documentation? http://www.fmod.org/documentation/#content/generated/engine_ue4/getting_started.html

Has anyone been able to get a lead on a 4.18 build?