FMOD problem when packaging for Windows with UE5.5.4

Hello, so I’m trying to package a game in Unreal Engine 5.5.4 in which I used FMOD for the audio, and when I try to open the executable file, this error pops up: “Plugin ‘FMODStudio’ failed to load because module ‘FMODStudio’ could not be found. Please ensure the plugin is properly installed, otherwise consider disabling the plugin for this project.” I don’t know what to do, this is for a very important school project and I’m desperate, any help is appreciated thanks.

Hello there @AlbrtoJimenez777!

Considering that you used FMOD for the audio already, the plugin should be present in engine, it may not be detected properly during packaging.

As a first step, please confirm your plugin is present in your project’s folder, and disable/re-enable it in project to ensure its detection. When packaging, make sure that the options “Include Engine Plugins” and “Include Project Plugins” are checked.

If the issue persists, I would suggest re-building the plugin, via deletion of Binaries and Intermediate folders in the plugin directory, followed by regenerating project files.

Thank you for the reply, it seems the problem was with some Visual Studio components I didn’t have installed, if anyone is in the same situation I followed these steps:

  1. Install or update Visual Studio 2022
    If you don’t already have Visual Studio 2022:

Download it from https://visualstudio.microsoft.com/

  1. Install the required components
    When running the installer:

Select the “Desktop development with C++” workload

In the right pane, under “Optional components”, ensure the following is checked:

:white_check_mark: MSVC v143 - VS 2022 C++ x64/x86 build tools (v14.38)

:white_check_mark: Windows 10 SDK (or Windows 11 SDK if you’re on Win11)

:white_check_mark: C++ CMake tools for Windows (optional, but helpful)