Hi,
I’m at my wit’s end and I hope someone can give me some pointers on this.
I’m trying to export a project that uses Unreal 4.12.5 and FMOD 1.08.08, and the audio, which is completely made in fmod runs fine in the editor but not in the packaged build. I’m on a Win10 64bit machine.
Steps:
- I started using
http://52.88.2.202/documentation/#content/generated/engine_ue4/deployment.html
as a guide and added my FMOD banks folder to “Additional Non-Asset Directories to Package” in Project Settings. My FMOD folder is in the content folder of my game.
-
I am also using the oculus spatialisation plugin and thus I added a plugin.txt file to my binary folder
(C:\Users\User\Desktop\GameName\Plugins\FMODStudio\Binaries\Win64) -
I packaged the game for Win64 - development and get no error messages.
-
When opening the game no, I have no sound. I can also not find any of my sound banks in the packaged folders.
-
I came across
and added all banks manually to my packaged game
(to C:\Users\User\Desktop\Packaged\WindowsNoEditor\Engine\Content\FMOD\Desktop), still no sound.
- I found this
http://www.fmod.org/questions/question/ue4fmod-studio-sound-in-editor-but-not-in-package/
and thus I added all .dll files to
C:\Users\User\Desktop\Packaged\WindowsNoEditor\Engine\Binaries\ThirdParty\FMODStudio
This includes all .dll files specified in the plugin.txt file as well as the binaries found in
C:\Users\User\Desktop\GameName\Plugins\FMODStudio\Binaries
I even added all .dll files from my fmodstudio installation to the binary/thirdparty section of the packaged game, to no avail.
I’ve been trying these things all day, any help or pointers are appreciated.
Thank you