fmod directing sound to speaker based on players turn

I am trying to understand how to direct 7.1 sounds to a speaker based on a players turn and action in ue4. I am using fmod to create sounds and exporting them to unreal.
Example: I have a top down board game with 4 players playing on one tv screen.

player 1: its their turn,they make an action to roll dice and sound plays from a TOP LEFT speaker.(any sound during the players turn goes to Their speaker)

player 2: its their turn,they make an action to roll dice and sound plays from a TOP RIGHT speaker. (any sound during the players turn goes to Their speaker)

player 3: its their turn,they make an action to roll dice and sound plays from a BOTTOM LEFT speaker. (any sound during the players turn goes to Their speaker)

Player4: its their turn,they make an action to roll dice and sound plays from a BOTTOM RIGHT speaker. (any sound during the player turn goes to Their speaker)

how would set this up in fmod and/or ue4??
(i looked through docs and tutorials and no luck)

thanks