You’d be better off just making a texture that has this set up the way you want, I think.
Alternatively, make a texture that is using up the full UV 0 - 1 space, and then just set your UV tiling to 2.
You’d be better off just making a texture that has this set up the way you want, I think.
Alternatively, make a texture that is using up the full UV 0 - 1 space, and then just set your UV tiling to 2.