Hi! I want to translate this code to C++ UE code using FMatrix
const Matrix4x4 CoordinateSystemTransformationMatrix = { Vector4(-1,0,0,0) , Vector4(0,0,-1,0) , Vector4(0,-1,0,0) , Vector4(0,0,0,1) };
how should I define the same in UE?
i’ve never had opportunity to use it, but it looks like there’s an FMatrix Constructor that takes an X/Y/Z/W FPlane, and FPlane is a 4-point Vector with X/Y/Z/W … so something like
FMatrix CoordinateSystemTransformationMatrix = FMatrix( FPlane(-1, 0, 0, 0), FPlane(0,0,-1,0), FPlane(0, -1, 0, 0), FPlane(0, 0, 0, 1) );
THANKS!!!