This is for a flying character. I want to reduce speed when the pitch angle is between 45 and 90 degrees. After trying several things that did not work or seemed waaay more complex than what I need, I am trying to create my own blueprint for velocity loss between “X” angles. Anyway attached are two images. The first block in the first image is what I am trying to do. The second block is my working pitch movement. The second link is my forward movement. Any input would be great.
I’m also starting to think vectors aren’t the way to go, but using floats and variables.