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Flying Saucer Possession; switch first to third person

I’ve tried to reproduce for my VTOL the blueprint where the first person player possesses the flying saucer in Input_Examples.

Also, I want the first person player to possess a third person pawn, similar to the Owen Character in the animation example.

Unfortunately I must be looking in the wrong places; I can’t figure it out when I examine the example BP’s. I need a step by step explanation of how to construct a blueprint that switches from the initial controller to a different one and then back again. Help, please?

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I believe there are two nodes called Possess and Unposses under the Pawn menu in Blueprints. If you are doing it in code, check out the following link. Hope this helps :slight_smile: