I’ve tried to reproduce for my VTOL the blueprint where the first person player possesses the flying saucer in Input_Examples.
Also, I want the first person player to possess a third person pawn, similar to the Owen Character in the animation example.
Unfortunately I must be looking in the wrong places; I can’t figure it out when I examine the example BP’s. I need a step by step explanation of how to construct a blueprint that switches from the initial controller to a different one and then back again. Help, please?
I believe there are two nodes called Possess and Unposses under the Pawn menu in Blueprints. If you are doing it in code, check out the following link. Hope this helps