Flying physics body (actor/pawn) vanishing

Hi, I’m pretty new to Unreal, and I’m trying to create physics-based flying game.
I’m at the step of adding thrusters to the skeletal mesh, and during testing almost everytime my body bumped into something and went flying, it vanished from the scene after a few seconds. No relevant messages in the logs.
Going further, I was able to easily reproduce the issue with the following setup:


Thrsuter options:

I couldn’t find any relevant information or similar issues.

Could anyone advise where the issue might be?

Seems my issue was in the default map provided by Blank template. It has map divided in partitions, and that somehow messed everything up.
I’ve created a new level with only 1 cube as floor and so far so good.

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