I have problem with Flying Pawn movement. (that’s not preparing for plane, just imagine hover vehicle)
So I attached link below 4.27 project for review.
As you can see in the project, I prepared basic flying pawn. it’s able controlling keyboard and mouse.
Default Mouse Controls: i just want to pitch and yaw movement controls from mouse
Default Keyboard Controls: W and S pitch , A and D controls roll movement. also Space = UP / CTRL = DOWN .
Here is my problem;
When I pitch from mouse and roll from keyboard on playing, the horizon line is distorted and is not parallel to ground.
How do I keep horizon line parallel to the ground while keeping all the controls?
Thanks an advance.