Flying pawn does not collide with landscape

I am using a modified version of the flying pawn from the flying template for a project. I have created a landscape but the landscape doesn’t block my pawn. Everything is set to block all. This seems to be a major bug that NEEDS to be fixed.

But until it is fixed, does anyone know an alternative way of creating collision?

Hi ,

Thank you for your report. I was able to reproduce this on my end and have entered a bug report, UE-10392 to be assessed by the development staff.

This has been fixed as part of the PhysX 3.3.3 upgrade as part of 4.8.

See the accepted answer on this thread for more info:

Is there any way to deal with this issue in 4.7 until 4.8 comes out?

I had to export my landscape a .fbx, I then decimated it till it was fairly low poly then re imported, lined it up with my landscape and made it invisible.

That way the .fbx was being a rough collision mesh.

Zak, your link is on the UDN network and a lot of Unreal developers dont have access to that link, like me for example! So I am left without knowing what to do, please update the response for us mortals here on the unrealengine forum, thanks!

Tan, how do you " decimated it till it was fairly low poly"… ?

HI RexVex86,

This should have been addressed in 4.8. Are you still experiencing this error? What engine version are you in? Do you have any steps I can take to reproduce this on my end?

, I am running 4.13 on MacOS El Capitan… I used a modified version of the default engine flying pawn - basically just made it have 360 degrees of movement based on the 6DOF tutorial also on the unreal engine tutorials section… and I sculpted a landscape… the flying pawn collides with other actors and pawns but not with the landscape…

, sorry, I rebuilt my flying pawn and it is now colliding perfectly with the landscape… sorry for the trouble… I figured out it was my flying pawn’s problem after I re-imported the default engine flying pawn and saw it colliding properly with landscape