Flying movement to follow pitch angle?

I have set the First Person Character Movement Component to Flying mode instead of Walking, but the forward movement doesn’t follow the pitch angle, which is what I want.

ChatGPT claims that “If you’ve set your character’s movement mode to flying, then the forward movement should already follow the pitch angle by default”. But it doesn’t do that, even though I’ve set the Character Movement Component to Orient Rotation to Movement.

In the Blueprint I’ve made an InputAxis Vertical_Movement node and connected it to an Add Movement Input node with World Direction Z set to 1.0, and set “Up” to Spacebar and “Down” to Left Shift in the Project Settings.

What could be wrong?

Hi,

This is the only modification I needed to make to a FirstPerson Template Character to make the forward movement follow pitch:

Let us know if you’re still having troubles.

+I’ve changed the post section from ‘International’ to ‘Blueprint’

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That did it! Thanks a lot, you’ve been vey helpful. :smiley:

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