Flying Mode: How to move to the direction my Pawn is facing?

After switching my movement mode to “Flying”, I’ve made the default movementation(“Add movement Input”) and it’s working fine, except that I can’t sum the direction of the Z axis that my Actor is looking at when I move forward.
It is almost like the blueprint project Flying, but without Local Actor Rotation by turning in the default example.

Since I’m using the “Animation Starter Pack Character”, even after enabling simulate physics to my Mesh it seems that Linear Physics Velocity isn’t working(following the Flying project).

How could I implement this movement with the Move Forward input?