I’ve been having trouble setting up some basic go to and attack AI for a flying enemy.
I have made a video demonstrating my problem: - YouTube .
I have been trying to create an enemy, its AI, I imagine would be similar to that of the Lost Soul from doom, it flys quickly toward the enemy and then swipes at them.
well, nobody answered me, any where, but it turns out that you do actually use the “character” blueprint type and it has a boolean for flying types. I was just mislead by epics description of character with the “includes the ability to walk around” bit, it can fly as well.
Hello mister. Could you expand on the boolean part please? I can make my enemy hang in the air and shoot at me,but could not make it to move without the nav mesh yet. So I just left it for now to do other things. If you could shed some light it would be very helpful.