Flying Controls

  1. look into open topography - and the city skyline map extraction. It’s not fast btw, but it’s a decent starting point especially if you want to mock it up.

  2. it’s a bit more complicated then morphing with morph targets but look into that as well as changing the base mesh programmatically or using sockets to morph the wings as a separate mesh I suppose.

  3. you need to watch tutorials for that. On YouTube Viruos learning does an OK job at all the basics.

  4. still learning my-self. Posting a link for you in a minute but it might be way over your head.
    Animation Blueprint Setup & Walkthrough Stream Recap - Unreal Engine

  5. you can just set the glass material to break with the built in tools. There’s a lot of tutorials out on how to do that.

  6. some of the paragon characters have a bunch of SFX you may want to look into for this. they come with their own materials which you can learn a lot from.

  7. depends a lot on how you want it to look. Is the character attached to the actor she’s possessing? If so that’s one type of tutorial, if not then you can just possess it like you would a vehicle - the other kind of tutorial.

  8. debatable, particularly now with ray tracing…

  9. make your own, learn about texturing. Learn about the rendering pipeline too - there are videos for that within the unreal academy portal that will give you a good burst of general knowledge.

  10. not that pol counts don’t matter entirely, but they probably won’t if you set proper LOD meshes and make good use of normal maps for details that can be applied to mostly flat surfaces.
    this goes back to basic rendering/designing.

Essentially if you know nothing you need to put in about 2 months of actual learning to cover all the needed subjects…