Flying Character Setup

Good morning,

i am trying to setup the Blueprint for a flying character.
I created a new GameMode (ThirdPerson) and a new Pawn blueprint class.
In the event graph i setup all the nodes that are necessary for basic movement. GetControl Rotation/get forward vector/ Add movement input/ GEt axis events.
I chose a Pawn BLueprint class because my mesh that i am going to use is not a skeletal mesh. ( in the character BP i would have to choose a skeletal mesh)
When i switch to the new gamemode with new pawn selected nothing happens. Nothing is moving.
What should i do?

I should add that i am using the ThirdPersonTemplate file.

So i found a solution.
Just did it with the character BP and then added a static mesh. Works.