Flying Car Spins after collision

Hi everyone, as the video above and the title.
When my flying car hits something, it begins to spin. Is there some way to lock it’s orientation unless the player presses the buttons that makes it rotate?
Here are my blueprints;


Thanks everyone for the help, I’m very new to UE, I’ve never worked inside any engine before. This is my third day in engine and I’m really pleased with my progress so far, so whilst I’m working on assets, I’m hoping to get help with this.

Physics constraint component is your answer:

Ps.
You can also try angular damping in physics section. Line trace (or make bit larger colision volume that detects overlaping) When triggered set higher angular damping. When car slows after crash set damping back to default value.