Flying building Diorama Creation - Week 1

UPDATE WEEK 6 - FINAL PASS

This is the final update for this project. What I did was basically due to time issues I had to cut part of the scene to be able to render all at the maximum level I could.
I took out the secondary isles and focused on the main one, putting more assets. Vegetation and decals.
Placed a different texture for the ground so it seems more “walkable”
I also fixed the UVs because some maps were displaying weirdly so I had to tile them one by one on Maya.

I also managed to import some asset from sibraries such as the palm trees and the boxes to fill even more the scene.
The only thing I left out was the little kites on the tail of the roof, because they would be animated apart.
And this is all for now.